#ifndef __SCENEFUGANA_H__
#define __SCENEFUGANA_H__

#pragma once

class COgreEngine;

class CSceneFugana : public CSceneBase
{
//Methods
public:
	CSceneFugana(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CSceneFugana(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));
	void AddSpotlight(String const &name, Vector3 const &position, Real const &xAngle, Real const &yAngle, Real const &zAngle, bool const CastShadow = false);

	bool frameStarted(const FrameEvent& evt);
	void processEvents(void);

	void Attach(void);
	void Detach(void);

	void addParticleSystems(void);
	void removeParticleSystems(void);
	void updateParticleSystems(void);

//Variables
public:

	Vector3 m_WindForce;
	Vector3 m_WindForceStart;
	bool m_SetWindStarted;
};

#endif //__SCENEFUGANA_H__
